Writer’s note: more an exploration of ideas and rabbit hole of links, than a coherent argument.
Featured image: tweet in reference to the introduction of Apple‘s iOS app: Cards.
In the final part of this series I will explain why content creation tools are the antithesis of Apple’s design philosophy.
From The Pro App Paradox (Part 2). Written over 7 years ago!
“Major” motion pictures are “logistically complex [projects] and difficult undertakings, much like waging a small war.” Therefore the software tools used to tackle these complex problems will have more in common with architectural and medical software, than anything used to consume motion pictures.
3D Modeling
Compositing
Traditional Nonlinear Editing
Now let’s compare that to Apple’s websites for…
Final Cut Pro X
iMovie
Keynote
There is an inherent tension between complexity and simplicity. Apple is erring on the side of simplicity. (Link, Link, Link, Link, Link, Link. Each of those is worth a read BTW!) And because of that they are making software that probably won’t ever be used for complex tasks; like making Thanos awesome!
On the other end of the spectrum, the motion picture industry accepts the role of the Vfx Editor. Although I think those days are numbered. Hiring a person to do something that computers are way better at doing is inefficient and soon enough Adobe’s Toggle Proxies and Fusion Connect are going to be better than pension payments.
But here is the thing; I don’t think Apple is wrong.
At a recent Media Summit Google hosted a panel with three interesting players in the Vfx space. All are moving away from infrastructure: Sony is moving towards virtual workstations in the cloud. The Mill already renders everything on the cloud. And the Foundry’s new cloud platform, built on top of GCP, is using Machine Learning to calculate accurate bids, among other things.
You don’t need to read tea leaves to see that there isn’t much long term value in creating a killer workstations anymore. Making killer thin clients is where the future is at for Apple. The interesting question is going to be: so what happens to the file system?
3 replies on “The Pro App Paradox (Part 3)”
[…] know that it sounds like I’m conflating interface and task complexity, and I kinda am. But as I’ve observed before, I think there is a relationship between the complexity of an task and the complexity of a […]
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The entertainment industry is clearly moving from infrastructure to the cloud. It will be interesting to see future developments. P.S. – I had 16 links open by the time I finished reading this article. Is that a personal best, Dustyn?
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[…] the final part of this series I will explain why content creation tools are the antithesis of Apple’s design […]
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